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Gamifying learning experiences: Practical implications and outcomes

Computers & Education · 2013 · Vol. 63 · pp. 380–392
Adrián Domínguez‐DíazJoseba Saenz-de-NavarreteLuis de‐MarcosLuis Fernández SanzCarmen PagésJosé-Javier Martínez-Herráiz
Educational Games and GamificationOnline Learning and AnalyticsDigital Games and MediaPlug-inClass (philosophy)Game based learningComputer scienceMathematics educationPsychologyHuman–computer interactionArtificial intelligence
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