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An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Computers & Education · 2015 · Vol. 94 · pp. 178–192
Elizabeth Boyle✉(University of the West of Scotland)Thomas Hainey(University of the West of Scotland)Thomas Connolly(University of the West of Scotland)Grant Gray(University of the West of Scotland)Jeffrey Earp(Istituto per le Tecnologie Didattiche)Michela Ott(Istituto per le Tecnologie Didattiche)Theodore Lim(Heriot-Watt University)Manuel Ninaus(University of Graz)Cláudia Ribeiro(Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento)João Pereira(Instituto de Engenharia de Sistemas e Computadores Investigação e Desenvolvimento)
Educational Games and GamificationImpact of Technology on AdolescentsFlow Experience in Various FieldsComputer scienceEmpirical evidenceData scienceEpistemologyPhilosophy
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References
A meta-analysis of the cognitive and motivational effects of serious games.
Journal of Educational Psychology · 2013 · 1,720 citations
The effects of modern mathematics computer games on mathematics achievement and class motivation
Computers & Education · 2010 · 639 citations
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12,708 citations
Gamifying learning experiences: Practical implications and outcomes
Computers & Education · 2013 · 1,934 citations
The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
Personality and Social Psychology Bulletin · 2009 · 715 citations
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
Psychological Science · 2001 · 2,192 citations
A systematic literature review of empirical evidence on computer games and serious games
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