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Beyond Nintendo: design and assessment of educational video games for first and second grade students

Computers & Education · 2002 · Vol. 40(1) · pp. 71–94
Ricardo RosasMiguél NussbaumPatricio CumsilleVladimir MarianovMónica CorreaPatricia FloresValeska GrauFrancisca LagosXimena LópezVerónica LópezPatricio RodríguezMarcela Salinas
Educational Games and GamificationInnovative Teaching and Learning MethodsImpact of Technology on AdolescentsSpellingReading (process)Mathematics educationDisadvantagedComprehensionReading comprehensionControl (management)PsychologySample (material)Video game
Citations
696
FWCI
6.39
field-weighted impact
References
61
Percentile
97%
vs. same field & year
Citations per year
References
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12,708 citations
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Beyond Nintendo: design and assessment of educational video games for first and second grade students · Scinovex