article Open AccessTop 10% cited
Beyond Nintendo: design and assessment of educational video games for first and second grade students
Computers & Education · 2002 · Vol. 40(1) · pp. 71–94
Ricardo Rosas✉(Pontificia Universidad Católica de Chile)Miguél Nussbaum(Pontificia Universidad Católica de Chile)Patricio Cumsille(Pontificia Universidad Católica de Chile)Vladimir Marianov(Pontificia Universidad Católica de Chile)Mónica Correa(Pontificia Universidad Católica de Chile)Patricia Flores(Pontificia Universidad Católica de Chile)Valeska Grau(Pontificia Universidad Católica de Chile)Francisca Lagos(Pontificia Universidad Católica de Chile)Ximena López(Pontificia Universidad Católica de Chile)Verónica López(Pontificia Universidad Católica de Chile)Patricio Rodríguez(Pontificia Universidad Católica de Chile)Marcela Salinas(Pontificia Universidad Católica de Chile)
Educational Games and GamificationInnovative Teaching and Learning MethodsImpact of Technology on AdolescentsSpellingReading (process)Mathematics educationDisadvantagedComprehensionReading comprehensionControl (management)PsychologySample (material)Video game
Citations
696
FWCI
6.39
field-weighted impact
References
61
Percentile
97%
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References
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12,708 citations
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