articleTop 1% cited
The state of immersive technology research: A literature analysis
Computers in Human Behavior · 2018 · Vol. 86 · pp. 77–90
Ayoung Suh✉(City University of Hong Kong)Jane Prophet(Goldsmiths University of London)
Virtual Reality Applications and ImpactsAugmented Reality ApplicationsImage and Video Quality AssessmentConceptual frameworkImmersive technologyVirtual realityComputer scienceKnowledge managementInclusion (mineral)Data scienceSociologyHuman–computer interactionSocial science
Citations
785
FWCI
33.57
field-weighted impact
References
86
Percentile
100%
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Citations per year
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References
Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis
Computers & Education · 2013 · 1,687 citations
Impact of an augmented reality system on students' motivation for a visual art course
Computers & Education · 2012 · 1,147 citations
Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach
Computers & Education · 2010 · 925 citations
Analyzing the Past to Prepare for the Future: Writing a Literature Review
MIS Quarterly · 2002 · 6,960 citations
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Philosophical Transactions of the Royal Society B Biological Sciences · 2009 · 2,366 citations
The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects
Experimental Brain Research · 2016 · 555 citations
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