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How to Promote User Purchase in Metaverse? A Systematic Literature Review on Consumer Behavior Research and Virtual Commerce Application Design

Applied Sciences · 2021 · Vol. 11(23) · pp. 11087–11087
Bingqing ShenTan Wei-mingJingzhi GuoLin‐Shuang ZhaoPeng Qin

Abstract

Virtual commerce applies immersive technology such as augmented reality and virtual reality into e-commerce to shift consumer perception from 2D product catalogs to 3D immersive virtual spaces. In virtual commerce, the alignment of application design paradigms and the factors influencing consumer behavior is paramount to promote purchase of products and services. The question of their relation needs to be answered, together with the possible improvement of application design. This paper used a systematic literature review approach to synthesize research on virtual commerce from both application design and consumer behavior research, considering the promotion of purchase in virtual commerce settings. Throughout the review, influential factors to purchase and preeminent design artifacts were identified. Then, the research gaps were discovered by mapping the design artifacts to the influential factors, which can inspire future research opportunities on the synergy of these two research directions. Moreover, the evolution of virtual commerce research along with multiple directions were discussed, including the suggestion of meta-commerce as a future trend.

Virtual Reality Applications and ImpactsDigital Marketing and Social MediaAugmented Reality ApplicationsMetaverseComputer scienceVirtual realityPromotion (chess)E-commerceProduct (mathematics)PerceptionConsumer behaviourHuman–computer interactionWorld Wide Web

Funding

  • Shantou University
  • National Natural Science Foundation of China
  • Universidade de Macau
  • Fundo para o Desenvolvimento das Ciências e da Tecnologia
Citations
349
FWCI
34.30
field-weighted impact
References
153
Percentile
100%
vs. same field & year
Citations per year
References
Characteristics of Organizational Environments and Perceived Environmental Uncertainty
Administrative Science Quarterly · 1972 · 3,627 citations
The state of immersive technology research: A literature analysis
Computers in Human Behavior · 2018 · 785 citations
Design Science in Information Systems Research1
MIS Quarterly · 2004 · 9,544 citations
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