review Open AccessTop 1% cited
Serious Gaming and Gamification Education in Health Professions: Systematic Review
Journal of Medical Internet Research · 2019 · Vol. 21(3) · pp. e12994–e12994
Sarah Gentry✉(University of East Anglia)A. Gauthier(University of Toronto)Beatrice L’Estrade Ehrstrom(University of East Anglia)David Wortley(Royal Society of Arts)Anneliese Lilienthal(Karolinska Institutet)Lorainne Tudor Car(Nanyang Technological University)Shoko Dauwels-Okutsu(Nanyang Technological University)Charoula Konstantia Nikolaou(UCLouvain)Nabil Zary(Nanyang Technological University)James Campbell(World Health Organization)Josip Car(Nanyang Technological University)
Abstract
Serious gaming/gamification appears to be at least as effective as controls, and in many studies, more effective for improving knowledge, skills, and satisfaction. However, the available evidence is mostly of low quality and calls for further rigorous, theory-driven research.
Educational Games and GamificationHealth Education and ValidationInnovative Teaching MethodsPsycINFOPsychological interventionMEDLINERandomized controlled trialMedicineCochrane LibraryMeta-analysisHealth carePatient educationMedical education
MeSH terms
FemaleHealth OccupationsHumansMaleVideo GamesQualitative Research
Funding
- World Health Organization
- Université de Lille
- Nanyang Technological University
- Karolinska Institutet
- Lee Kong Chian School of Medicine, Nanyang Technological University
Citations
601
FWCI
84.03
field-weighted impact
References
51
Percentile
100%
vs. same field & year
Citations per year
Cited by
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Computers in Human Behavior · 2021 · 820 citations
References
A meta-analysis of the cognitive and motivational effects of serious games.
Journal of Educational Psychology · 2013 · 1,720 citations
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Computers & Education · 2015 · 1,066 citations
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