Scinovex
reviewTop 1% cited

Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

Psychological Science · 2001 · Vol. 12(5) · pp. 353–359
Craig A. AndersonBrad J. Bushman

Abstract

Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A metaanalytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decreases prosocial behavior.

Bullying, Victimization, and AggressionChild Development and Digital TechnologyImpact of Technology on AdolescentsProsocial behaviorPsychologyAggressionVideo gameArousalAffect (linguistics)CognitionPoison controlFeelingHuman factors and ergonomics

MeSH terms

AdolescentAdultAffectAggressionArousalChildFemaleHumansInternal-External ControlMaleRisk FactorsSocial BehaviorThinkingViolenceVideo Games
Citations
2,192
FWCI
42.09
field-weighted impact
References
29
Percentile
100%
vs. same field & year
Citations per year
References
Statistical Power Analysis for the Behavioral Sciences (2nd ed.).
Journal of the American Statistical Association · 1989 · 37,553 citations
Applied Linear Statistical Models.
Journal of the American Statistical Association · 1986 · 5,673 citations
Statistical Power Analysis for the Behavioral Sciences
Technometrics · 1989 · 83,853 citations
Citation Network

How this paper connects to the literature. Drag to explore, click any node to open that paper.