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Playing an Action Video Game Reduces Gender Differences in Spatial Cognition

Psychological Science · 2007 · Vol. 18(10) · pp. 850–855
Jing FengIan SpenceJay Pratt

Abstract

We demonstrate a previously unknown gender difference in the distribution of spatial attention, a basic capacity that supports higher-level spatial cognition. More remarkably, we found that playing an action video game can virtually eliminate this gender difference in spatial attention and simultaneously decrease the gender disparity in mental rotation ability, a higher-level process in spatial cognition. After only 10 hr of training with an action video game, subjects realized substantial gains in both spatial attention and mental rotation, with women benefiting more than men. Control subjects who played a non-action game showed no improvement. Given that superior spatial skills are important in the mathematical and engineering sciences, these findings have practical implications for attracting men and women to these fields.

Spatial Cognition and NavigationEducational Games and GamificationVisual and Cognitive Learning ProcessesMental rotationVideo gameAction (physics)PsychologySpatial abilityCognitionSpatial cognitionCognitive psychologyControl (management)Social psychology

MeSH terms

AdultAttentionCognitionFemaleHumansMalePhotic StimulationPlay and PlaythingsPractice, PsychologicalPsychomotor PerformanceSex FactorsSpace PerceptionStudentsTime FactorsVideo Games
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References
Effect of action video games on the spatial distribution of visuospatial attention.
Journal of Experimental Psychology Human Perception & Performance · 2006 · 743 citations
Neural Mechanisms of Selective Visual Attention
Annual Review of Neuroscience · 1995 · 8,259 citations
Parietal cortex and attention
Current Opinion in Neurobiology · 2004 · 631 citations
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