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Effect of action video games on the spatial distribution of visuospatial attention.

C. Shawn GreenDaphné Bavelier

Abstract

The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Gamers were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.

Neural and Behavioral Psychology StudiesVisual perception and processing mechanismsVisual Attention and Saliency DetectionVisual attentionAction (physics)Cognitive psychologyTask (project management)Visual fieldPsychologyCognitionNeuroscience

MeSH terms

AdultAnalysis of VarianceAttentionFemaleHumansMaleReaction TimeSpace PerceptionVisual FieldsVideo Games

Funding

  • James S. McDonnell Foundation
  • National Institutes of Health
  • Office of Naval Research
Citations
743
FWCI
7.56
field-weighted impact
References
61
Percentile
98%
vs. same field & year
Citations per year
Cited by
References
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Effect of action video games on the spatial distribution of visuospatial attention. · Scinovex