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Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

Computers & Education · 2008 · Vol. 52(1) · pp. 1–12
Μαρίνα Παπαστεργίου
Educational Games and GamificationImpact of Technology on AdolescentsTeaching and Learning ProgrammingPsychological interventionComputer gameCurriculumPsychologyAppealMathematics educationTest (biology)Game based learningMultimediaComputer science
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