reviewTop 1% cited
Game-based Learning and 21st century skills: A review of recent research
Computers in Human Behavior · 2016 · Vol. 63 · pp. 50–58
Meihua Qian✉(Clemson University)Karen Rebecca Clark(Clemson University)
Educational Games and GamificationTeaching and Learning ProgrammingMobile Learning in Education21st century skillsGame based learningGame designPsychologyGame DeveloperEducational gameMathematics educationComputer scienceMultimedia
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References
Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation
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Computers & Education · 2006 · 658 citations
Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study
Computers & Education · 2012 · 753 citations
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12,708 citations
A systematic literature review of empirical evidence on computer games and serious games
Computers & Education · 2012 · 2,771 citations
Flow: The Psychology of Optimal Experience
Academy of Management Review · 1991 · 3,632 citations
Statistical Power Analysis for the Behavioral Sciences
Technometrics · 1989 · 16,508 citations
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