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EGameFlow: A scale to measure learners’ enjoyment of e-learning games

Computers & Education · 2008 · Vol. 52(1) · pp. 101–112
Educational Games and GamificationOnline Learning and AnalyticsVirtual Reality Applications and ImpactsCLARITYScale (ratio)Mathematics educationComputer scienceGame based learningReliability (semiconductor)ValidityMultimediaHuman–computer interactionPsychology
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736
FWCI
11.32
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36
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99%
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