articleTop 10% cited
EGameFlow: A scale to measure learners’ enjoyment of e-learning games
Computers & Education · 2008 · Vol. 52(1) · pp. 101–112
Educational Games and GamificationOnline Learning and AnalyticsVirtual Reality Applications and ImpactsCLARITYScale (ratio)Mathematics educationComputer scienceGame based learningReliability (semiconductor)ValidityMultimediaHuman–computer interactionPsychology
Citations
736
FWCI
11.32
field-weighted impact
References
36
Percentile
99%
vs. same field & year
Citations per year
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References
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Computers & Education · 2005 · 742 citations
Beyond Nintendo: design and assessment of educational video games for first and second grade students
Computers & Education · 2002 · 696 citations
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12,708 citations
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