Scinovex
review Open AccessTop 10% cited

3D Virtual worlds and the metaverse

ACM Computing Surveys · 2013 · Vol. 45(3) · pp. 1–38
John David N. DionisioW. G. BurnsRichard Gilbert

Abstract

Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered.

Virtual Reality Applications and ImpactsInteractive and Immersive DisplaysRobotics and Automated SystemsMetaverseComputer scienceInteroperabilityPossible worldScalabilityVirtual worldHuman–computer interactionSet (abstract data type)Virtual realityData science
Citations
1,058
FWCI
7.93
field-weighted impact
References
145
Percentile
98%
vs. same field & year
Citations per year
References
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM · 1992 · 1,713 citations
Bukimi no tani [the uncanny valley]
Energy · 1970 · 1,459 citations
Related articles
3D Virtual worlds and the metaverse
ACM Computing Surveys · 2013 · 1,058 citations
Citation Network

How this paper connects to the literature. Drag to explore, click any node to open that paper.