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Embodied hands

ACM Transactions on Graphics · 2017 · Vol. 36(6) · pp. 1–17
Javier RomeroDimitrios TzionasMichael J. Black

Abstract

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO ( hand Model with Articulated and Non-rigid defOrmations ). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard graphics packages, and can fit any human hand. MANO provides a compact mapping from hand poses to pose blend shape corrections and a linear manifold of pose synergies. We attach MANO to a standard parameterized 3D body shape model (SMPL), resulting in a fully articulated body and hand model (SMPL+H). We illustrate SMPL+H by fitting complex, natural, activities of subjects captured with a 4D scanner. The fitting is fully automatic and results in full body models that move naturally with detailed hand motions and a realism not seen before in full body performance capture. The models and data are freely available for research purposes at http://mano.is.tue.mpg.de.

Human Pose and Action RecognitionHand Gesture Recognition SystemsHuman Motion and AnimationComputer scienceArtificial intelligenceComputer visionComputer graphicsComputer graphics (images)Articulated body pose estimationMotion capturePoseHuman–computer interactionMotion (physics)
Citations
989
FWCI
19.15
field-weighted impact
References
97
Percentile
99%
vs. same field & year
Citations per year
References
SMPL
ACM Transactions on Graphics · 2015 · 3,510 citations
SCAPE
ACM Transactions on Graphics · 2005 · 1,547 citations
Real-Time Continuous Pose Recovery of Human Hands Using Convolutional Networks
ACM Transactions on Graphics · 2014 · 826 citations
Human3.6M: Large Scale Datasets and Predictive Methods for 3D Human Sensing in Natural Environments
IEEE Transactions on Pattern Analysis and Machine Intelligence · 2014 · 3,514 citations
The space of human body shapes
ACM Transactions on Graphics · 2003 · 696 citations
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