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SMPL

ACM Transactions on Graphics · 2015 · Vol. 34(6) · pp. 1–16
Matthew LoperNaureen MahmoodJavier RomeroGerard Pons‐MollMichael J. Black

Abstract

We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity-dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. We quantitatively evaluate variants of SMPL using linear or dual-quaternion blend skinning and show that both are more accurate than a Blend-SCAPE model trained on the same data. We also extend SMPL to realistically model dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

3D Shape Modeling and AnalysisHuman Pose and Action RecognitionComputer Graphics and Visualization TechniquesSkinningComputer scienceComputer graphicsRendering (computer graphics)Polygon meshVertex (graph theory)Artificial intelligenceVirtual realityComputer visionComputer graphics (images)

Funding

  • Deutsche Forschungsgemeinschaft
Citations
3,510
FWCI
65.72
field-weighted impact
References
43
Percentile
100%
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References
SCAPE
ACM Transactions on Graphics · 2005 · 1,547 citations
The space of human body shapes
ACM Transactions on Graphics · 2003 · 696 citations
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