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Investigating the impact of video games on high school students’ engagement and learning about genetics

Computers & Education · 2009 · Vol. 53(1) · pp. 74–85
Leonard A. AnnettaJames MinogueShawn HolmesMeng‐Tzu Cheng
Educational Games and GamificationChild Development and Digital TechnologyTeaching and Learning ProgrammingPopularityVideo gameGame based learningEntertainmentInterfacingPsychologyMultimediaEducational technologyStudent engagementMathematics education

Funding

  • National Science Foundation
Citations
638
FWCI
25.11
field-weighted impact
References
95
Percentile
100%
vs. same field & year
Citations per year
References
Human Problem Solving.
Contemporary Sociology A Journal of Reviews · 1973 · 6,885 citations
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