articleTop 1% cited
An international consensus for assessing internet gaming disorder using the new<scp>DSM</scp>‐5 approach
Addiction · 2014 · Vol. 109(9) · pp. 1399–1406
Nancy M. Petry✉(University of Connecticut)Florian Rehbein(Criminological Research Institute of Lower Saxony)Douglas A. Gentile(Iowa State University)Jeroen S. Lemmens(University of Amsterdam)Hans‐Jürgen Rumpf(University of Lübeck)Thomas Mößle(Criminological Research Institute of Lower Saxony)Gallus Bischof(University of Lübeck)Ran Tao(The Military General Hospital of Beijing PLA)Daniel Fung(Institute of Mental Health)Guilherme Borges(Universidad Autónoma Metropolitana)Marc Auriacombe(Université de Bordeaux)Ángels González Ibáñez(University of Connecticut)Philip Tam(AARNet (Australia))Charles P. O’Brien(University of Pennsylvania)
Abstract
Using results from this cross-cultural collaboration, we outline important research directions for understanding and assessing internet gaming disorder. As this field moves forward, it is critical that researchers and clinicians around the world begin to apply a common methodology; this report is the first to achieve an international consensus related to the assessment of internet gaming disorder.
Impact of Technology on AdolescentsChild Development and Digital TechnologySocial Media and PoliticsThe InternetPsychologyComputer scienceWorld Wide Web
MeSH terms
AsiaEuropeHumansNorth AmericaSouth AmericaBehavior, AddictiveVideo GamesInternetConsensusInternationalityDiagnostic and Statistical Manual of Mental DisordersAustralasia
Funding
- National Institutes of Health
Citations
895
FWCI
259.90
field-weighted impact
References
46
Percentile
100%
vs. same field & year
Citations per year
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Addiction · 2002 · 463 citations
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Computers in Human Behavior · 2005 · 930 citations
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Addiction · 2012 · 668 citations
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