articleTop 1% cited
Prevalence of internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM‐5 criteria in a state‐wide representative sample
Addiction · 2015 · Vol. 110(5) · pp. 842–851
Florian Rehbein✉(Criminological Research Institute of Lower Saxony)Sören Kliem(Criminological Research Institute of Lower Saxony)Dirk Baier(Criminological Research Institute of Lower Saxony)Thomas Mößle(Criminological Research Institute of Lower Saxony)Nancy M. Petry(University of Connecticut)
Abstract
Based on a state-wide representative school survey in Germany, endorsement of five or more criteria of DSM-5 internet gaming disorder (IGD) occurred in 1.16% of the students, and these students evidence greater impairment compared with non-IGD students. Symptoms related to 'give up other activities', 'tolerance' and 'withdrawal' are most relevant for IGD diagnosis in this age group.
Impact of Technology on AdolescentsChild Development and Digital TechnologySocial Media and PoliticsDSM-5PsychologyFeelingImmunoglobulin DClinical psychologyConfidence intervalPsychiatryMedicineSocial psychologyInternal medicine
MeSH terms
AdolescentAdolescent BehaviorFemaleGermanyHumansMaleReproducibility of ResultsPrevalenceBehavior, AddictiveVideo GamesInternetDiagnostic and Statistical Manual of Mental Disorders
Citations
553
FWCI
165.47
field-weighted impact
References
31
Percentile
100%
vs. same field & year
Citations per year
Cited by
Internet gaming disorder in children and adolescents: a systematic review
Developmental Medicine & Child Neurology · 2018 · 605 citations
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An international consensus for assessing internet gaming disorder using the new<scp>DSM</scp>‐5 approach
Addiction · 2014 · 895 citations
Distinguishing addiction and high engagement in the context of online game playing
Computers in Human Behavior · 2005 · 930 citations
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