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Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study

PEDIATRICS · 2011 · Vol. 127(2) · pp. e319–e329
Douglas A. GentileHyekyung ChooAlbert K. LiauTimothy SimDongdong LiDaniel FungAngeline Khoo

Abstract

This study adds important information to the discussion about whether video game "addiction" is similar to other addictive behaviors, demonstrating that it can last for years and is not solely a symptom of comorbid disorders.

Impact of Technology on AdolescentsChild Development and Digital TechnologyPsychological and Temporal Perspectives ResearchPathologicalImpulsivityMedicineAddictionAnxietyLonelinessCompetence (human resources)Clinical psychologyLongitudinal studyPopulation

MeSH terms

AdolescentAge FactorsChildFemaleHumansLongitudinal StudiesMaleSurveys and QuestionnairesRisk FactorsTime FactorsBehavior, AddictiveVideo Games
Citations
1,281
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194.02
field-weighted impact
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References
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The British Journal of Psychiatry · 2000 · 1,579 citations
Pathological Video-Game Use Among Youth Ages 8 to 18
Psychological Science · 2009 · 1,064 citations
Measuring problem video game playing in adolescents
Addiction · 2002 · 463 citations
A cognitive-behavioral model of pathological Internet use
Computers in Human Behavior · 2001 · 2,887 citations
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