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Multimedia tools in the teaching and learning processes: A systematic review

Heliyon · 2020 · Vol. 6(11) · pp. e05312–e05312
Musbau Dogo AbdulrahamanNasir FarukAbdulkarim A. OloyedeN. T. Surajudeen-BakindeLukman A. OlawoyinOmenogo Veronica MejabiYusuf Olayinka Imam-FulaniAbdulGafar Olawale FahmAdesina Lukuman Azeez

Abstract

Access to quality education is still a major bottleneck in developing countries. Efforts at opening the access to a large majority of citizens in developing nations have explored different strategies including the use of multimedia technology. This paper provides a systematic review of different multimedia tools in the teaching and learning processes with a view to examining how multimedia technologies have proven to be a veritable strategy for bridging the gap in the provision of unrestricted access to quality education and improved learners' performance. The review process includes conducting an extensive search of relevant scientific literature, selection of relevant studies using a pre-determined inclusion criteria, literature analysis, and synthesis of the findings of the various studies that have investigated how multimedia have been used for learning and teaching processes. The review examines various case study reports of multimedia tools, their success and limiting factors, application areas, evaluation methodologies, technology components, and age groups targeted by the tools. Future research directions are also provided. Apart from text and images, existing tools were found to have multimedia components such as audio, video, animation and 3-D. The study concluded that the majority of the multimedia solutions deployed for teaching and learning target the solution to the pedagogical content of the subject of interest and the user audience of the solution while the success of the different multimedia tools that have been used on the various target groups and subjects can be attributed to the technologies and components embedded in their development.

Online and Blended LearningVisual and Cognitive Learning ProcessesTechnology-Enhanced Education StudiesMultimediaComputer scienceAnimationBottleneckProcess (computing)Bridging (networking)Quality (philosophy)Inclusion (mineral)LimitingEngineering

Funding

  • Ministry of Education
  • Tertiary Education Trust Fund
Citations
578
FWCI
103.58
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References
85
Percentile
100%
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