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Design of an mHealth App for the Self-management of Adolescent Type 1 Diabetes: A Pilot Study

Journal of Medical Internet Research · 2012 · Vol. 14(3) · pp. e70–e70
Joseph A CafazzoMark CasselmanNathaniel HammingDebra K. KatzmanMark R. Palmert

Abstract

This mHealth diabetes app with the use of gamification incentives showed an improvement in the frequency of blood glucose monitoring in adolescents with type 1 diabetes. Extending this to improved health outcomes will require the incentives to be tied not only to frequency of blood glucose monitoring but also to patient actions and decision making based on those readings such that glycemic control can be improved.

Mobile Health and mHealth ApplicationsDiabetes Management and ResearchHealth and Lifestyle StudiesmHealthThematic analysisDiabetes managementPopulationType 2 diabetesMedicineComputer sciencePsychologyApplied psychologyDiabetes mellitus

MeSH terms

AdolescentDiabetes Mellitus, Type 1Glycated HemoglobinHumansPilot ProjectsSelf CareSoftwareCell Phone

Funding

  • University Health Network
  • Hospital for Sick Children
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