article Open AccessTop 1% cited
Design of an mHealth App for the Self-management of Adolescent Type 1 Diabetes: A Pilot Study
Journal of Medical Internet Research · 2012 · Vol. 14(3) · pp. e70–e70
Joseph A Cafazzo✉(University of Toronto)Mark Casselman(University Health Network)Nathaniel Hamming(University Health Network)Debra K. Katzman(Hospital for Sick Children)Mark R. Palmert(Hospital for Sick Children)
Abstract
This mHealth diabetes app with the use of gamification incentives showed an improvement in the frequency of blood glucose monitoring in adolescents with type 1 diabetes. Extending this to improved health outcomes will require the incentives to be tied not only to frequency of blood glucose monitoring but also to patient actions and decision making based on those readings such that glycemic control can be improved.
Mobile Health and mHealth ApplicationsDiabetes Management and ResearchHealth and Lifestyle StudiesmHealthThematic analysisDiabetes managementPopulationType 2 diabetesMedicineComputer sciencePsychologyApplied psychologyDiabetes mellitus
MeSH terms
AdolescentDiabetes Mellitus, Type 1Glycated HemoglobinHumansPilot ProjectsSelf CareSoftwareCell Phone
Funding
- University Health Network
- Hospital for Sick Children
Citations
714
FWCI
73.47
field-weighted impact
References
30
Percentile
100%
vs. same field & year
Citations per year
Cited by
Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps
BMJ Open · 2016 · 446 citations
A qualitative study of user perceptions of mobile health apps
BMC Public Health · 2016 · 503 citations
References
Effect of intensive diabetes treatment on the development and progression of long-term complications in adolescents with insulin-dependent diabetes mellitus: Diabetes Control and Complications Trial
The Journal of Pediatrics · 1994 · 1,652 citations
Evidence Suggesting That a Chronic Disease Self-Management Program Can Improve Health Status While Reducing Hospitalization
Medical Care · 1999 · 2,265 citations
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