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Illumination for computer generated pictures

Communications of the ACM · 1975 · Vol. 18(6) · pp. 311–317
Bui Tuong Phong

Abstract

The quality of computer generated images of three-dimensional scenes depends on the shading technique used to paint the objects on the cathode-ray tube screen. The shading algorithm itself depends in part on the method for modeling the object, which also determines the hidden surface algorithm. The various methods of object modeling, shading, and hidden surface removal are thus strongly interconnected. Several shading techniques corresponding to different methods of object modeling and the related hidden surface algorithms are presented here. Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.

Computer Graphics and Visualization TechniquesSimulation and Modeling Applications3D Shape Modeling and AnalysisShadingComputer visionComputer scienceArtificial intelligenceObject (grammar)Surface (topology)Computer graphics (images)PerceptionQuality (philosophy)Mathematics

Funding

  • U.S. Department of Defense
  • Advanced Research Projects Agency
Citations
2,972
FWCI
28.51
field-weighted impact
References
8
Percentile
100%
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References
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys · 1974 · 863 citations
Continuous Shading of Curved Surfaces
IEEE Transactions on Computers · 1971 · 692 citations
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