articleTop 10% cited
Continuous Shading of Curved Surfaces
IEEE Transactions on Computers · 1971 · Vol. C-20(6) · pp. 623–629
Henri Gouraud✉(University of Utah)
Abstract
A procedure for computing shaded pictures of curved surfaces is presented. The surface is approximated by small polygons in order to solve easily the hidden-parts problem, but the shading of each polygon is computed so that discontinuities of shade are eliminated across the surface and a smooth appearance is obtained. In order to achieve speed efficiency, the technique developed by Watkins is used which makes possible a hardware implementation of this algorithm.
Computer Graphics and Visualization TechniquesAdvanced Numerical Analysis Techniques3D Shape Modeling and AnalysisPolygon (computer graphics)ShadingClassification of discontinuitiesSurface (topology)Computer sciencePhotometric stereoComputer graphics (images)Computer visionAlgorithmGeometry
Citations
692
FWCI
4.92
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References
14
Percentile
93%
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