review Open AccessTop 1% cited
Systematic review of serious games for medical education and surgical skills training
British journal of surgery · 2012 · Vol. 99(10) · pp. 1322–1330
Maurits Graafland✉(Academic Medical Center)Jan Maarten Schraagen(Netherlands Organisation for Applied Scientific Research)Marlies P. Schijven(Academic Medical Center)
Abstract
Blended and interactive learning by means of serious games may be applied to train both technical and non-technical skills relevant to the surgical field. Games developed or used for this purpose need validation before integration into surgical teaching curricula.
Surgical Simulation and TrainingSimulation-Based Education in HealthcareInnovations in Medical EducationMedicineCINAHLMedical educationCurriculumPsychomotor learningInclusion (mineral)Process (computing)Health careMEDLINENursing
MeSH terms
Clinical CompetenceComputer-Assisted InstructionEducation, Medical, GraduateGeneral SurgeryVideo GamesValidation Studies as Topic
Funding
- Agentschap NL
Citations
657
FWCI
33.50
field-weighted impact
References
54
Percentile
100%
vs. same field & year
Citations per year
Cited by
Systematic review on the effectiveness of augmented reality applications in medical training
Surgical Endoscopy · 2016 · 648 citations
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Computers in Human Behavior · 2021 · 820 citations
References
Fundamental principles of validation, and reliability: rigorous science for the assessment of surgical education and training
Surgical Endoscopy · 2003 · 386 citations
The role of deliberate practice in the acquisition of expert performance.
Psychological Review · 1993 · 8,648 citations
The Impact of Video Games on Training Surgeons in the 21st Century
Archives of Surgery · 2007 · 684 citations
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