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Systematic review of serious games for medical education and surgical skills training

British journal of surgery · 2012 · Vol. 99(10) · pp. 1322–1330
Maurits GraaflandJan Maarten SchraagenMarlies P. Schijven

Abstract

Blended and interactive learning by means of serious games may be applied to train both technical and non-technical skills relevant to the surgical field. Games developed or used for this purpose need validation before integration into surgical teaching curricula.

Surgical Simulation and TrainingSimulation-Based Education in HealthcareInnovations in Medical EducationMedicineCINAHLMedical educationCurriculumPsychomotor learningInclusion (mineral)Process (computing)Health careMEDLINENursing

MeSH terms

Clinical CompetenceComputer-Assisted InstructionEducation, Medical, GraduateGeneral SurgeryVideo GamesValidation Studies as Topic

Funding

  • Agentschap NL
Citations
657
FWCI
33.50
field-weighted impact
References
54
Percentile
100%
vs. same field & year
Citations per year
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