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Augmented Reality in Education: Current Technologies and the Potential for Education

Procedia - Social and Behavioral Sciences · 2012 · Vol. 47 · pp. 297–302
Mehmet KesımYasin Özarslan

Abstract

Although the physical world is three-dimensional, mostly we prefer to use two-dimensional media in education. The combination of AR technology with the educational content creates new type of automated applications and acts to enhance the effectiveness and attractiveness of teaching and learning for students in real life scenarios. Augmented Reality is a new medium, combining aspects from ubiquitous computing, tangible computing, and social computing. This medium offers unique affordances, combining physical and virtual worlds, with continuous and implicit user control of the point of view and interactivity. This paper provides an introduction to the technology of augmented reality (AR) and its possibilities for education. Key technologies and methods are discussed within the context of education.

Augmented Reality ApplicationsVirtual Reality Applications and ImpactsInteractive and Immersive DisplaysAugmented realityAffordanceInteractivityComputer scienceHuman–computer interactionMetaverseMultimediaContext (archaeology)Virtual realityUbiquitous computing
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