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Ari PrasetyowibowoAli Satya GrahaWawan Sundawan SuhermanCerika RismayanthiGuntur GunturM AlajmiC ArdingtonG WillsJ KotzeE BuffieC AdamL ZannaK KpodarWmy ClaudiaF DaryanesD DarmadiK FikriI SayutiM RusandiDdb SitumorangJ DayC DeversE WuE DeversE GomezH ErikssonS HgdinA IsakssonL FatimahE SaptandariMra HaryanaS WarsonoD AchjariE NahartyoHaserO DoanKurt ErhanGA HauckT MichaelFerreira De SDM KaffenbergerH Kalajas-TilgaA KokaV HeinH TilgaL RaudseppI KancaJ KuswantoA MeckyP KetarenF MulyanaR GumilarN Soraya; -Mustofa Abi MustofaRahmi HamidMasrul RamadhaniJuliana MasrulMeilani JulianaMuhammad SafitriJamaludin Munsarif; JamaludinKita YayasanTulisR SabatesE CarterJmb SternSoledad Ramrez-MontoyaM Castillo-MartnezI Sanabria-ZjJ MirandaYu-Fong ChangJ WangL LinT ChengF ChiangCF MulyanaR GumilarN Soraya

Abstract

The objectives of this research included (1) to describe the product of an Android-based learning media for Physical Education; (2) to create a valid and practical Android-based learning media for Physical Education; (3) and to find out the improvement of the students' learning results after using the Androidbased learning media for Physical Education.This research is categorized a Research and Development with the development style of ADDIE (analyze, design, develop, implement, evaluate).The results of this research show that (1) the created product has gone through some developmental steps which are based on ADDIE development model; (2) the created product has fulfilled the criteria of being valid and practical; (3) there is improvement on the students' learning outcomes after using the product as the learning media.

Environmental science
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