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The reign of virtual gaming: Fall of childhood

Abstract

Gone are those days when the play fields used to be full of children, the sweet chaos caused by the small devils are long gone as these children have found a new way of keeping them busy and occupied. There life have become so virtual that rest other things have lost its meaning; the charm of playing together in the evening under the sky has been replaced by playing in front of consoles. With internet they are connecting with their peers are playing the game together, and this is the new kind of socialization. Many kind of diseases have appeared among the students which use to happen to people in their old age after retirement. Respiratory heart disease, cardiovascular disease and obesity are the common house hold names in our society. Children have lost the beauty and essence of their childhood and getting prone to uncountable diseases. Things can be brought back in track with the help of physical activities and by regularly playing games and sports. It’s the duty of parents not to give them a video game console when their children cry rather gift them a sport for their better future.

Impact of Technology on AdolescentsThursdayAdventureBeautyMeaning (existential)ReignEntertainmentThe InternetCat-scratch diseasePsychologyAdvertising
Citations
0
FWCI
0.00
field-weighted impact
References
0
Percentile
19%
vs. same field & year
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The reign of virtual gaming: Fall of childhood · Scinovex