articleTop 1% cited
Mastering the game of Go without human knowledge
Nature · 2017 · Vol. 550(7676) · pp. 354–359
David Silver✉(DeepMind (United Kingdom))Julian Schrittwieser(DeepMind (United Kingdom))Karen Simonyan(DeepMind (United Kingdom))Ioannis Antonoglou(DeepMind (United Kingdom))Aja Huang(DeepMind (United Kingdom))Arthur Guez(DeepMind (United Kingdom))Thomas Hubert(DeepMind (United Kingdom))Lucas Baker(DeepMind (United Kingdom))Matthew Lai(DeepMind (United Kingdom))Adrian Bolton(DeepMind (United Kingdom))Yutian Chen(DeepMind (United Kingdom))Timothy Lillicrap(DeepMind (United Kingdom))Hui Fan(DeepMind (United Kingdom))Laurent Sifre(DeepMind (United Kingdom))George van den Driessche(DeepMind (United Kingdom))Thore Graepel(DeepMind (United Kingdom))Demis Hassabis(DeepMind (United Kingdom))
Artificial Intelligence in GamesEducational Games and GamificationReinforcement Learning in RoboticsChampionArtificial intelligenceArtificial neural networkReinforcement learningComputer scienceSelection (genetic algorithm)Tree (set theory)Machine learningDomain (mathematical analysis)Mathematics
MeSH terms
Games, RecreationalSupervised Machine LearningUnsupervised Machine LearningHumansReinforcement, PsychologySoftwareNeural Networks, Computer
Citations
9,049
FWCI
725.55
field-weighted impact
References
66
Percentile
100%
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Citations per year
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References
TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play
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Machine Learning · 1988 · 3,908 citations
Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25,702 citations
Human-level control through deep reinforcement learning
Nature · 2015 · 29,167 citations
ImageNet classification with deep convolutional neural networks
Communications of the ACM · 2017 · 75,550 citations
Taking the Human Out of the Loop: A Review of Bayesian Optimization
Proceedings of the IEEE · 2015 · 5,594 citations
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Deep learning
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