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Virtual reality in the assessment, understanding, and treatment of mental health disorders

Psychological Medicine · 2017 · Vol. 47(14) · pp. 2393–2400
Daniel FreemanSarah ReeveAbigail RobinsonAnke EhlersDavid M. ClarkBernhard SpanlangMel Slater

Abstract

Mental health problems are inseparable from the environment. With virtual reality (VR), computer-generated interactive environments, individuals can repeatedly experience their problematic situations and be taught, via evidence-based psychological treatments, how to overcome difficulties. VR is moving out of specialist laboratories. Our central aim was to describe the potential of VR in mental health, including a consideration of the first 20 years of applications. A systematic review of empirical studies was conducted. In all, 285 studies were identified, with 86 concerning assessment, 45 theory development, and 154 treatment. The main disorders researched were anxiety (n = 192), schizophrenia (n = 44), substance-related disorders (n = 22) and eating disorders (n = 18). There are pioneering early studies, but the methodological quality of studies was generally low. The gaps in meaningful applications to mental health are extensive. The most established finding is that VR exposure-based treatments can reduce anxiety disorders, but there are numerous research and treatment avenues of promise. VR was found to be a much-misused term, often applied to non-interactive and non-immersive technologies. We conclude that VR has the potential to transform the assessment, understanding and treatment of mental health problems. The treatment possibilities will only be realized if - with the user experience at the heart of design - the best immersive VR technology is combined with targeted translational interventions. The capability of VR to simulate reality could greatly increase access to psychological therapies, while treatment outcomes could be enhanced by the technology's ability to create new realities. VR may merit the level of attention given to neuroimaging.

Virtual Reality Applications and ImpactsDigital Mental Health InterventionsTelemedicine and Telehealth ImplementationVirtual realityPsychological interventionMental healthAnxietyPsychologySchizophrenia (object-oriented programming)Eating disordersPsychotherapistClinical psychologyPsychiatry

MeSH terms

Virtual RealityMental DisordersHumansVirtual Reality Exposure Therapy

Funding

  • Wellcome Trust
  • National Institute for Health and Care Research
Citations
1,334
FWCI
66.43
field-weighted impact
References
72
Percentile
100%
vs. same field & year
Citations per year
References
Quasi-Experimentation: Design & Analysis Issues for Field Settings
Medical Entomology and Zoology · 1979 · 11,375 citations
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments
Philosophical Transactions of the Royal Society B Biological Sciences · 2009 · 2,366 citations
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