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Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model

Neuroscience & Biobehavioral Reviews · 2016 · Vol. 71 · pp. 252–266
Matthias BrandKimberly YoungChristian LaierKlaus WölflingMarc N. Potenza

Abstract

Within the last two decades, many studies have addressed the clinical phenomenon of Internet-use disorders, with a particular focus on Internet-gaming disorder. Based on previous theoretical considerations and empirical findings, we suggest an Interaction of Person-Affect-Cognition-Execution (I-PACE) model of specific Internet-use disorders. The I-PACE model is a theoretical framework for the processes underlying the development and maintenance of an addictive use of certain Internet applications or sites promoting gaming, gambling, pornography viewing, shopping, or communication. The model is composed as a process model. Specific Internet-use disorders are considered to be the consequence of interactions between predisposing factors, such as neurobiological and psychological constitutions, moderators, such as coping styles and Internet-related cognitive biases, and mediators, such as affective and cognitive responses to situational triggers in combination with reduced executive functioning. Conditioning processes may strengthen these associations within an addiction process. Although the hypotheses regarding the mechanisms underlying the development and maintenance of specific Internet-use disorders, summarized in the I-PACE model, must be further tested empirically, implications for treatment interventions are suggested.

Impact of Technology on AdolescentsSexuality, Behavior, and TechnologyDigital Marketing and Social MediaPsychologyPaceThe InternetAddictionCognitionAffect (linguistics)Psychological interventionSituational ethicsCoping (psychology)Cognitive psychology

MeSH terms

CognitionGamblingHumansBehavior, AddictiveVideo GamesInternet

Funding

  • National Center for Responsible Gaming
Citations
1,832
FWCI
275.43
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References
271
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References
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Neuroscience & Biobehavioral Reviews · 2012 · 812 citations
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American Psychologist · 2003 · 5,435 citations
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