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Particle Systems—a Technique for Modeling a Class of Fuzzy Objects

ACM Transactions on Graphics · 1983 · Vol. 2(2) · pp. 91–108

Abstract

This paper introduces particle systems--a method for modeling fuzzy objects such as fire, clouds, and water. Particle systems model an object as a cloud of primitive particles that define its volume. Over a period of time, particles are generated into the system, move and change form within the system, and die from the system. The resulting model is able to represent motion, changes of form, and dynamics that are not possible with classical surface-based representations. The particles can easily be motion blurred, and therefore do not exhibit temporal aliasing or strobing. Stochastic processes are used to generate and control the many particles within a particle system. The application of particle systems to the wall of fire element from the Genesis Demo sequence of the film Star Trek H: The Wrath of Khan [10] is presented.

Data Management and AlgorithmsCitationClass (philosophy)Computer scienceComputer graphics (images)Fuzzy logicWorld Wide WebArtificial intelligence
Citations
1,073
FWCI
25.43
field-weighted impact
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10
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Dynamic Textures
International Journal of Computer Vision · 2003 · 884 citations
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Particle Systems—a Technique for Modeling a Class of Fuzzy Objects · Scinovex