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Interpersonal Distance in Immersive Virtual Environments

Personality and Social Psychology Bulletin · 2003 · Vol. 29(7) · pp. 819–833
Jeremy N. BailensonJim BlascovichAndrew C. BeallJack M. Loomis

Abstract

Digital immersive virtual environment technology (IVET) enables behavioral scientists to conduct ecologically realistic experiments with near-perfect experimental control. The authors employed IVET to study the interpersonal distance maintained between participants and virtual humans. In Study 1, participants traversed a three-dimensional virtual room in which a virtual human stood. In Study 2, a virtual human approached participants. In both studies, participant gender, virtual human gender, virtual human gaze behavior, and whether virtual humans were allegedly controlled by humans (i.e., avatars) or computers (i.e., agents) were varied. Results indicated that participants maintained greater distance from virtual humans when approaching their fronts compared to their backs. In addition, participants gave more personal space to virtual agents who engaged them in mutual gaze. Moreover, when virtual humans invaded their personal space, participants moved farthest from virtual human agents. The advantages and disadvantages of IVET for the study of human behavior are discussed.

Death Anxiety and Social ExclusionVirtual Reality Applications and ImpactsPsychology of Moral and Emotional JudgmentVirtual actorPersonal spaceVirtual realityPsychologyInterpersonal communicationGazeVirtual machineHuman–computer interactionProxemicsInstructional simulation

MeSH terms

AdolescentAdultAttentionFemaleFixation, OcularGender IdentityHumansInterpersonal RelationsMaleOrientationPersonal SpacePsychological DistanceSocial EnvironmentUser-Computer Interface
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