Scinovex
articleTop 1% cited

Procedural modeling of buildings

ACM Transactions on Graphics · 2006 · Vol. 25(3) · pp. 614–623
Pascal MüllerPeter WonkaSimon HaeglerAndreas UlmerLuc Van Gool

Abstract

CGA shape , a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.

3D Surveying and Cultural HeritageComputer Graphics and Visualization TechniquesArchitecture and Computational DesignProcedural modelingComputer scienceContext (archaeology)Orientation (vector space)Point (geometry)ArchitectureArtificial intelligenceComputer graphics (images)GeometryMathematics
Citations
933
FWCI
230.10
field-weighted impact
References
42
Percentile
100%
vs. same field & year
Citations per year
Cited by
What makes Paris look like Paris?
ACM Transactions on Graphics · 2012 · 679 citations
Citation Network

How this paper connects to the literature. Drag to explore, click any node to open that paper.

Procedural modeling of buildings · Scinovex